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	<title>Usability Corner &#187; Augmented Reality</title>
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	<link>http://usabilitycorner.com</link>
	<description>Some random thoughts about psychology, user experience, conscious thinking, design and technology</description>
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		<title>Milo, the virtual boy &#124; Microsoft&#8217;s Kinect controller</title>
		<link>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/</link>
		<comments>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 08:22:33 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[cognitive  psychology]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=241</guid>
		<description><![CDATA[Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.

When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.</p>
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<p>When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern electronic games contain many elements of what we would traditionally consider an art form. In fact, today’s top rated video games incorporates traditional forms of art, such as music, literary plots, and graphical art.</p>
<p>Video games are becoming so much more than what they were, and better than what other forms of contemporary entertainment has to offer. Where else can you interact with and change the plot of an epic story? Human imagination cannot be expressed more beautifully in the designs of modern games, like Flower, Fallout, and Peter Molyneux&#8217;s own Fable franchise (just to name a few good games that alliterate).</p>
<p>One of the largest drawbacks to computers is their ability to interact with us is limited to monitor, projectors, keyboard, mice, etc. all of which are fairly limited in use. Computers themselves know little about us and our actions. Games and experiments like this provide an opportunity for us to learn to create computer systems that CAN interact with us through voice and body language. There is also rudimentary efforts here to allow the system to learn/grow through interaction with us.</p>
<p>In the long run this could be revolutionary in how we interact with computers, having them be able to &#8220;talk&#8221; to us and understand our movements and actions. Think of the &#8220;aware&#8221; computers in star trek that you can just talk to and discuss problems with&#8230;</p>
<p>In order to reach some of those more difficult goals, steps like this need to be made. It has promise, and may lead to some surprising business applications.</p>
<p>I see a chance for programmers. Instead of programming all variables and conditionals, you could take your car on a trip and learn it to react in a proper way. Best driver in the country programmed into your board computer. Best teachers in the classes, better than any of us and much cheaper. All community of virtual personalities to help our disabilities. Developing this technology for games is only one step in many others to follow. It may begin as a game but I am convinced it does not end there.</p>
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		<item>
		<title>Headset that reads your brainwaves</title>
		<link>http://usabilitycorner.com/index.php/2010/08/03/headset-that-reads-your-brainwaves/</link>
		<comments>http://usabilitycorner.com/index.php/2010/08/03/headset-that-reads-your-brainwaves/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 08:51:38 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Brain Power]]></category>
		<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Human Factors]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Mind Reading]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=238</guid>
		<description><![CDATA[This astonishing new computer interface reads its user&#8217;s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications.

The system is a full EEG, and also monitors emotional state and facial expressions. There are already a several [...]]]></description>
			<content:encoded><![CDATA[<p>This astonishing new computer interface reads its user&#8217;s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications.</p>
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<p>The system is a full EEG, and also monitors emotional state and facial expressions. There are already a several users working on lucid dreaming &#8211; using the EPOC to pick up the dream state and then pushing stimuli (sounds and flashing lights) to the user so they know they are in the dream state and can take control.</p>
<p>What you describe as a statistical database of &#8216;pull&#8217; brainwaves in the world is exactly what Walter Benjamin sought to achieve with his ideas on translation. He had a metaphysical concept of words (signifiers) and objects/notions (the signified). It&#8217;s been quite a while since I thought about that &#8211; I&#8217;m glad for the opportunity to ponder potential future manifestations of his vision.</p>
<p>The idea of using pre-defined brainwave patterns (brain) for tasks is much like assigning mouse-gestures (hand) or voice-commands (voice). It wouldn&#8217;t matter if a user mapped &#8220;monkey doing the salsa&#8221; thoughwave to &#8220;pull&#8221;. Even if the user visualized a monkey doing the salsa, the cube would pull.</p>
<p>This differs from the technologies where, when you think of &#8216;pull&#8217;, the &#8216;content&#8217; of the brainwave is interpreted, as opposed to the pattern. Is that possible? Given all the languages &#038; interpretations of &#8216;pull&#8217;, can that even be done? Maybe, with a statistical database of &#8216;pull&#8217; brainwaves in the world! But still, that would be like a voice-recog. software listening to &#8216;what&#8217; you are saying as opposed to &#8216;how&#8217; you are saying something.</p>
<p>And the colors thing, did the headset &#8217;see&#8217; what color the user is thinking of? Or are colors mapped to wave patterns too? Means I still can&#8217;t show the world my concept-art?! </p>
]]></content:encoded>
			<wfw:commentRss>http://usabilitycorner.com/index.php/2010/08/03/headset-that-reads-your-brainwaves/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IBM&#8217;s Sametime 3-D &#8211; Enhanced Collaboration</title>
		<link>http://usabilitycorner.com/index.php/2008/11/24/ibms-sametime-3-d-enhanced-collaboration/</link>
		<comments>http://usabilitycorner.com/index.php/2008/11/24/ibms-sametime-3-d-enhanced-collaboration/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 21:18:35 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[uxd]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=149</guid>
		<description><![CDATA[ 
[ad]
IBM engineers are demonstrating the integration of Lotus Sametime with the several virtual world platforms.
httpv://www.youtube.com/watch?v=QzuiEzTah5w
A 3-D meeting can be launched directly from within Sametime, creating a virtual meeting space that uses Sametime capabilities available in a virtual environment, including presentation tools, access to the avatar&#8217;s inventory and full avatar functionality demonstrating the business value virtual [...]]]></description>
			<content:encoded><![CDATA[<p> </p>
<p>[ad]</p>
<p>IBM engineers are demonstrating the integration of Lotus Sametime with the several virtual world platforms.</p>
<p>httpv://www.youtube.com/watch?v=QzuiEzTah5w</p>
<p>A 3-D meeting can be launched directly from within Sametime, creating a virtual meeting space that uses Sametime capabilities available in a virtual environment, including presentation tools, access to the avatar&#8217;s inventory and full avatar functionality demonstrating the business value virtual environments can bring to the future of unified communications.</p>
<p>This is a proof of concept and a first good step. There are lot of companies trying to develop gaming and informal environments such as second life. I believe, virtual world is moving towards augmented reality. We have processor speed now that could process CGI animation in real time using a normal desktop computer. </p>
<p>I think we would see a lot of application focusing on virtual and augmented reality.</p>
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		</item>
		<item>
		<title>Total Immersions Augmented Reality Demo</title>
		<link>http://usabilitycorner.com/index.php/2008/11/03/total-immersions-augmented-reality-demo/</link>
		<comments>http://usabilitycorner.com/index.php/2008/11/03/total-immersions-augmented-reality-demo/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 14:21:59 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=89</guid>
		<description><![CDATA[[ad]
A demostration of Augmented Reality&#8230;the seamless mixing of the real and the virtual. Quite simply, this is the future. AR has unlimited potential, the potential to give us virtualy anything anywhere.

For many of those interested in AR, one of its most important characteristics is the way in which it makes possible a transformation of the [...]]]></description>
			<content:encoded><![CDATA[<p>[ad]</p>
<p>A demostration of Augmented Reality&#8230;the seamless mixing of the real and the virtual. Quite simply, this is the future. AR has unlimited potential, the potential to give us virtualy anything anywhere.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="VideoPlayback" /><param name="src" value="http://video.google.com/googleplayer.swf?docid=6523761027552517909&amp;hl=en&amp;fs=true" /><embed id="VideoPlayback" type="application/x-shockwave-flash" width="400" height="400" src="http://video.google.com/googleplayer.swf?docid=6523761027552517909&amp;hl=en&amp;fs=true"></embed></object></p>
<p>For many of those interested in AR, one of its most important characteristics is the way in which it makes possible a transformation of the focus of interaction.</p>
<p><img class="alignnone" title="Paul Milgrams Virtuality Continuum (VC)" src="http://upload.wikimedia.org/wikipedia/en/d/dc/Virtuality_Continuum_2.jpg" alt="" width="612" height="118" /></p>
<p>The interactive system is no longer a precise location, but the whole environment; interaction is no longer simply a face-to-screen exchange, but dissolves itself in the surrounding space and objects. Using an information system is no longer exclusively a conscious and intentional act</p>
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		</item>
		<item>
		<title>Augmented Reality Can be Used as a Next Generation Learning Tool</title>
		<link>http://usabilitycorner.com/index.php/2008/10/22/augmented-reality-can-be-used-as-a-next-generation-learning-tool/</link>
		<comments>http://usabilitycorner.com/index.php/2008/10/22/augmented-reality-can-be-used-as-a-next-generation-learning-tool/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:37:10 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[enhanced reality]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[online learning]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=59</guid>
		<description><![CDATA[[ad]
I believe this could be a very sophisticated framework to build next generation learning content. At present we are mostly waiting for head-mount display technology to mature. When we have a full color sunlight-readable overlay display with an apparent resolution of about 90dpi at 2feet (say, 180 arc-seconds) this will really take off.
httpv://www.youtube.com/watch?v=P9KPJlA5yds
The car is [...]]]></description>
			<content:encoded><![CDATA[<p>[ad]</p>
<p>I believe this could be a very sophisticated framework to build next generation learning content. At present we are mostly waiting for head-mount display technology to mature. When we have a full color sunlight-readable overlay display with an apparent resolution of about 90dpi at 2feet (say, 180 arc-seconds) this will really take off.</p>
<p>httpv://www.youtube.com/watch?v=P9KPJlA5yds</p>
<p>The car is just an example but think how far the e-learning industry can go with this technology. There are already some prototypes with children book and story telling out there in the market. I think we need companies to invest in custom content development projects in this platform. I believe this will change the way we perceive online learning.</p>
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