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	<title>Usability Corner &#187; Games</title>
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	<link>http://usabilitycorner.com</link>
	<description>Some random thoughts about psychology, user experience, conscious thinking, design and technology</description>
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		<title>Milo, the virtual boy &#124; Microsoft&#8217;s Kinect controller</title>
		<link>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/</link>
		<comments>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 08:22:33 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[cognitive  psychology]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.

When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.</p>
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<p>When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern electronic games contain many elements of what we would traditionally consider an art form. In fact, today’s top rated video games incorporates traditional forms of art, such as music, literary plots, and graphical art.</p>
<p>Video games are becoming so much more than what they were, and better than what other forms of contemporary entertainment has to offer. Where else can you interact with and change the plot of an epic story? Human imagination cannot be expressed more beautifully in the designs of modern games, like Flower, Fallout, and Peter Molyneux&#8217;s own Fable franchise (just to name a few good games that alliterate).</p>
<p>One of the largest drawbacks to computers is their ability to interact with us is limited to monitor, projectors, keyboard, mice, etc. all of which are fairly limited in use. Computers themselves know little about us and our actions. Games and experiments like this provide an opportunity for us to learn to create computer systems that CAN interact with us through voice and body language. There is also rudimentary efforts here to allow the system to learn/grow through interaction with us.</p>
<p>In the long run this could be revolutionary in how we interact with computers, having them be able to &#8220;talk&#8221; to us and understand our movements and actions. Think of the &#8220;aware&#8221; computers in star trek that you can just talk to and discuss problems with&#8230;</p>
<p>In order to reach some of those more difficult goals, steps like this need to be made. It has promise, and may lead to some surprising business applications.</p>
<p>I see a chance for programmers. Instead of programming all variables and conditionals, you could take your car on a trip and learn it to react in a proper way. Best driver in the country programmed into your board computer. Best teachers in the classes, better than any of us and much cheaper. All community of virtual personalities to help our disabilities. Developing this technology for games is only one step in many others to follow. It may begin as a game but I am convinced it does not end there.</p>
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		<title>Language Learning Game Concept</title>
		<link>http://usabilitycorner.com/index.php/2009/10/13/language-learning-game-concept/</link>
		<comments>http://usabilitycorner.com/index.php/2009/10/13/language-learning-game-concept/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 06:23:02 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction Design]]></category>

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		<description><![CDATA[
View more presentations from manish.vashist.


This is a concept for a language learning game. Idea is to use voice and video for an immersible experience. Goal for the gamer is to teach meet and greet skills that are very basic for conversation in some other culture. 
]]></description>
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<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/manish.vashist">manish.vashist</a>.</div>
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<p>This is a concept for a language learning game. Idea is to use voice and video for an immersible experience. Goal for the gamer is to teach meet and greet skills that are very basic for conversation in some other culture. </p>
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